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Aisleen Romano Meyer
Aisleen Romano Meyer
Art Director
Lansdale, United States

Summary

I'm an Art Director focused on concept art, illustration, and UI, and am currently working in video games. I've also created artwork for TV pitches, kid's books, and personal comics. I was born and raised in NJ, went to MICA and received a BFA in Illustration, and moved back to NJ where I started working in video games. Now I’m living in the San Francisco Bay Area working fulltime! I love creating character designs, environments, props, and children’s book illustrations. To date I’ve worked on over twenty video games, a dozen TV pitches, and four children’s books. And I’m honored that two of those books were for Adventure Time!

In my free time, I love to bake, sew, sculpt and garden! I try to devote my time doing the things I love…and I love doing a lot of things :)!

- Aisleen Romano ( “Ash-lean.” Its Gaelic!)

Skills

Concept ArtIllustrationCharacter DesignProp DesignVectoringIn-game Art

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Unity
Unity
Spine 2D
Spine 2D
Maya
Maya
Cocos
Cocos

Experience

  • Senior Game Artist at King.com, Inc
    San Francisco, CA, United States of America
    January 2017 - November 2020

    ● Creating concepts for various I.P.s to be used in-game as assets and icons

    ● Creating banners, icons, video edits, animating characters, props, and VFX for

    in-game and promotional use

    ● Creating paint-overs and providing feedback to the outsource team

    ● Experience teaching co-workers how to use various art applications

    ● Writing extensive documentation on current art pipeline for company-wide use

    ● Working to uphold our brand and keeping our assets on-model

    ● Syncs with our brand and marketing team as well as being up-to-date with clients

    and new tech specs

    ● Constantly looking for ways to optimize our art pipeline

    ● In charge of bi-weekly sprint retros and creating retro tickets in JIRA

  • Contract 2D Game Artist at TinyCo
    San Francisco, CA, United States of America
    August 2015 - November 2015

    ● Created vector in-game assets for the game Family Guy: The Quest for Stuff

    ● Set up assets to be sent to the animation team

    ● Assisted the UI team in creating and implementing UI art

  • Freelance Concept Artis at Choice Provisions
    Santa Cruz, CA, United States of America
    June 2015 - July 2015

    ● Created concept art for backgrounds, characters, and enemies to be included in a

    game pitch for Runner3

  • Freelance Illustrator at Abrams Publishing Company
    Redwood City, CA, United States of America
    November 2014 - April 2015

    ● Created 40+ new traditional marker and watercolor illustrations for the book

    Adventure Time: The Enchiridion & Marcy’s Super Secret Scrapbook

  • Freelance Illustrator at Abrams Publishing Company
    Redwood City, CA, United States of America
    June 2012 - April 2013

    ● Created 40+ illustrations for the book The Adventure Time Encyclopedia

  • Senior Artist at Zynga
    San Francisco, CA, United States of America
    April 2011 - March 2014

    ● Completed in-game assets in Photoshop, Illustrator, and animated in Flash for the

    games Frontierville and Chefville

    ● Provided paint-overs and feedback to the outsourcing team

  • Concept Artist and Character Designer at Digital Embryo
    Milltown, NJ, United States of America
    May 2007 - November 2010

    ● Created concepts of characters as well as turnarounds, environments, and props

    for the Wii, DS, Xbox360, and iOS

    ● Created in-game HUD assets and front end menu assets for both DS and Wii titles

    ● Integrated all UI using Nintendo’s proprietary software

    ● Mentored new artists to match the studio’s style

    ● Localized our games into 7 languages