I'm a concept artist and illustrator working in video games, as well as working on TV pitches, kid's books, and personal comics. I was born and raised in NJ, went to MICA and received a BFA in Illustration, and moved back to NJ where I started working in video games. Now I’m living in the San Francisco Bay Area working fulltime! I love creating character designs, environments, props, and children’s book illustrations. To date I’ve worked on over twenty video games, a dozen TV pitches, and four children’s books. And I’m honored that two of those books were for Adventure Time!
In my free time, I love to bake, sew, sculpt and garden! I try to devote my time doing the things I love…and I love doing a lot of things :)!
- Aisleen Romano ( “Ash-lean.” Its Gaelic!)
● Creating concepts for various I.P.s to be used in-game as assets and icons
● Creating banners, icons, video edits, animating characters, props, and VFX for
in-game and promotional use
● Creating paint-overs and providing feedback to the outsource team
● Experience teaching co-workers how to use various art applications
● Writing extensive documentation on current art pipeline for company-wide use
● Working to uphold our brand and keeping our assets on-model
● Syncs with our brand and marketing team as well as being up-to-date with clients
and new tech specs
● Constantly looking for ways to optimize our art pipeline
● In charge of bi-weekly sprint retros and creating retro tickets in JIRA
● Created vector in-game assets for the game Family Guy: The Quest for Stuff
● Set up assets to be sent to the animation team
● Assisted the UI team in creating and implementing UI art
● Created concept art for backgrounds, characters, and enemies to be included in a
game pitch for Runner3
● Created 40+ new traditional marker and watercolor illustrations for the book
Adventure Time: The Enchiridion & Marcy’s Super Secret Scrapbook
● Created 40+ illustrations for the book The Adventure Time Encyclopedia
● Completed in-game assets in Photoshop, Illustrator, and animated in Flash for the
games Frontierville and Chefville
● Provided paint-overs and feedback to the outsourcing team
● Created concepts of characters as well as turnarounds, environments, and props
for the Wii, DS, Xbox360, and iOS
● Created in-game HUD assets and front end menu assets for both DS and Wii titles
● Integrated all UI using Nintendo’s proprietary software
● Mentored new artists to match the studio’s style
● Localized our games into 7 languages