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Aisleen Romano
Aisleen Romano
Concept Artist
San Francisco, United States of America

Summary

I'm a concept artist and illustrator working in video games, as well as working on TV pitches, kid's books, and personal comics. I was born and raised in NJ, went to MICA and received a BFA in Illustration, and moved back to NJ where I started working in video games. Now I’m living in the San Francisco Bay Area working fulltime! I love creating character designs, environments, props, and children’s book illustrations. To date I’ve worked on over twenty video games, a dozen TV pitches, and four children’s books. And I’m honored that two of those books were for Adventure Time!

In my free time, I love to bake, sew, sculpt and garden! I try to devote my time doing the things I love…and I love doing a lot of things :)!

- Aisleen Romano ( “Ash-lean.” Its Gaelic!)

Skills

Concept ArtIllustrationCharacter DesignProp DesignVectoringIn-game Art

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Unity
Unity
Spine 2D
Spine 2D
Maya
Maya
Cocos
Cocos

Experience

  • Senior Game Artist at King.com, Inc
    San Francisco, CA, United States of America
    January 2017 - Present

    ● Creating concepts for various I.P.s to be used in-game as assets and icons

    ● Creating banners, icons, video edits, animating characters, props, and VFX for

    in-game and promotional use

    ● Creating paint-overs and providing feedback to the outsource team

    ● Experience teaching co-workers how to use various art applications

    ● Writing extensive documentation on current art pipeline for company-wide use

    ● Working to uphold our brand and keeping our assets on-model

    ● Syncs with our brand and marketing team as well as being up-to-date with clients

    and new tech specs

    ● Constantly looking for ways to optimize our art pipeline

    ● In charge of bi-weekly sprint retros and creating retro tickets in JIRA

  • Contract 2D Game Artist at TinyCo
    San Francisco, CA, United States of America
    August 2015 - November 2015

    ● Created vector in-game assets for the game Family Guy: The Quest for Stuff

    ● Set up assets to be sent to the animation team

    ● Assisted the UI team in creating and implementing UI art

  • Freelance Concept Artis at Choice Provisions
    Santa Cruz, CA, United States of America
    June 2015 - July 2015

    ● Created concept art for backgrounds, characters, and enemies to be included in a

    game pitch for Runner3

  • Freelance Illustrator at Abrams Publishing Company
    Redwood City, CA, United States of America
    November 2014 - April 2015

    ● Created 40+ new traditional marker and watercolor illustrations for the book

    Adventure Time: The Enchiridion & Marcy’s Super Secret Scrapbook

  • Freelance Illustrator at Abrams Publishing Company
    Redwood City, CA, United States of America
    June 2012 - April 2013

    ● Created 40+ illustrations for the book The Adventure Time Encyclopedia

  • Senior Artist at Zynga
    San Francisco, CA, United States of America
    April 2011 - March 2014

    ● Completed in-game assets in Photoshop, Illustrator, and animated in Flash for the

    games Frontierville and Chefville

    ● Provided paint-overs and feedback to the outsourcing team

  • Concept Artist and Character Designer at Digital Embryo
    Milltown, NJ, United States of America
    May 2007 - November 2010

    ● Created concepts of characters as well as turnarounds, environments, and props

    for the Wii, DS, Xbox360, and iOS

    ● Created in-game HUD assets and front end menu assets for both DS and Wii titles

    ● Integrated all UI using Nintendo’s proprietary software

    ● Mentored new artists to match the studio’s style

    ● Localized our games into 7 languages